Jump to content






Photo - - - - -

Dialogue animation at last!

Posted by Rikki, 11 October 2005 · 42 views

2 weeks ago, I started term 3 of my animation course. This term covers acting - the fun stuff grin.gif

Acting is perhaps the most difficult aspect of animation; not necessarily technically, but in terms of getting into the character and including the things we take for granted as humans. Not to take anything away from actors, but when a human acts for a film, a large part of their process is instinctive. Obviously they have to get into a character to be successful, but the other things are natural and subconcious. Eye-darts, finger movements, brow movements, a slight change in posture, interaction with a pen on the desk, blinks - they all happen naturally but make up the overall act. Also, actors can make several takes trying different things and choose the best one, perhaps review and refine it then shoot it again to be final.

With animation, it's a whole lot tougher. For a start, you don't have the luxury of doing several takes and picking the best - not unless you have a mega-budget and years to waste. It's such a long process that you have to know what you're doing and do it right first time. And those things that the body does naturally certainly don't happen naturally in animation. Every little movement, every subconcious action has to be put in there by the animator. It has to be worked out beforehand then worked in while animating.

So, what's my point? My point is animation acting is tough, but rewarding when it works (not that I'd know since I haven't yet completed an acting piece I'm happy with). Next time you watch an animated film and you truly appreciate the character, think about the amount of work that has gone into making that character 'real'.

This assignment is a 6 week long piece. We were given around 35 dialogue snippets from various sources (mostly old black and white US sitcoms) and asked to choose 3. From those 3, we then chose one to animate on the advice of our mentor. That was week 1.

Week 2 we had to block the shot out. Mine was rubbish so you won't be seeing that wink.gif After getting feedback from my mentor, I redid the blocking to something I feel is much more successful. It's still in blocking so it only has the main poses, but I've attached it to this post for you to check out. I'd appreciate any comments and suggestions for it original.gif

Later weeks will simply be refining this into a completed shot, and I'll keep this updated with my progress.

My mentor this term is a guy called Jason Schleifer. He's got an amazing CV but perhaps the pinnicle of his work was Senior Animator for Gollum in the LotR trilogy, no less. He also worked on Madagascar, but I'm not sure what his job was with that.

So anyhoo, here's my shot so far.. Let me know what you think original.gif

Ciao

Attached File(s)






Nice work, very good eye animation.  Looking forward to seeing the mouth move too original.gif
The mouth on this model isn't capable of much movement. It's called a puppet model because the mouth can only go up and down and slightly side to side... like a puppet wink.gif This class is about acting rather than lip-syncing, so although there will be some syncing going on as I improve it, it's not going to be complex original.gif
Good work ! I see what you mean with all the subconcious things a human do. And I imagine all the work that means to realize it in a movie. Every pieces are dependent. If you move the arms in a different way, also the fingers would do, so that has to be changed also. What a pain...

May 2012

S M T W T F S
  12345
6789101112
13141516171819
20 21 2223242526
2728293031  

Recent Entries

XBox Live Gamercard

Disclaimer

Please note that none of my blogging is official IPS business. Opinions and other things I say are mine and not IPS'.

0 user(s) viewing

0 members, 0 guests, 0 anonymous users